Yesterday, I wrote about how most “learning-by-doing” is really is actually “learning-by-doing-something-really-similar-to-what-you-ultimately-want-to-do.” This is the a post in a series where I explore games and online learning that incorporate authentic practice. GuitarBots is an online game where you learn to play the guitar by playing the guitar. Unlike similar systems, you can use any guitar,
Most “learning-by-doing” is actually “learning-by-doing-something-really-similar-to-what-you-ultimately-want-to-do.” This isn’t horrible, but it is different. For example, I’ve designed and built many online modules that focus on interacting with people. Typically, the user clicks what they want to do/say and sees the results through immediate and/or delayed feedback. If the choices take into account best practices and tempting
I was once again reading Jesse Schell’s The Art of Game Design and rediscovered this quote on page 10: Ultimately, a game designer does not care about games. Games are merely a means to an end. On their own, games are just artifacts. When people play games, they have an experience. Without this experience, the
As part of a project-in-progress, I’ve been gathering examples of various types of serious games. As a start, here is an informal list of games whose purpose seems less about uncovering a winning strategy and more about embodying a particular emotional experience. All of the games listed below are available online to play for free.
I visited the Monterey Bay Aquarium a few weekends ago. There were many things I enjoyed about theÂ aquarium, including that many of the exhibits look like art installations. Learning-wise, one of my favorite parts was how they wove the impact of their visitors’ choices into the exhibits. At one exhibit, I placed an order for