Notes from Jesse Schell’s What Games Are Good At (Games for Change Festival)

Some definitions: Play is a manipulation that indulges curiosity A game is a problem solving activity approached playfully Instead of serious games, suggests the term transformational games, so that the focus is on how the game is changing the user. Games are bad at: Being cheap: in the short term, at least, good games are

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Interface Inspiration

I’m committed to online learning that is focused on activity, typically of the real-world, application-focused variety.  However, imagining how to translate real-world situations into meaningful learning interfaces for a computer screen can sometimes be daunting. Even in the 21st century, significant portions of our lives still don’t revolve around pointing and clicking. One strategy I use

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Playing with Problem Solving (Or, Wait, you’re traveling with a fox?)

I created a short series of online puzzles based on a traditional logic problem. The first puzzle is a classic: transport a bag of corn, a fox, and a goose across a river in a boat that only holds one item without anything eating anything else.  The second two puzzles are variations where you have

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