Yesterday, I wrote about how most “learning-by-doing” is really is actually “learning-by-doing-something-really-similar-to-what-you-ultimately-want-to-do.” This is the a post in a series where I explore games and online learning that incorporate authentic practice. GuitarBots is an online game where you learn to play the guitar by playing the guitar. Unlike similar systems, you can use any guitar,
Most “learning-by-doing” is actually “learning-by-doing-something-really-similar-to-what-you-ultimately-want-to-do.” This isn’t horrible, but it is different. For example, I’ve designed and built many online modules that focus on interacting with people. Typically, the user clicks what they want to do/say and sees the results through immediate and/or delayed feedback. If the choices take into account best practices and tempting
As part of a project-in-progress, I’ve been gathering examples of various types of serious games. As a start, here is an informal list of games whose purpose seems less about uncovering a winning strategy and more about embodying a particular emotional experience. All of the games listed below are available online to play for free.
I just killed humanity. Oops. In Pandemic 2, your goal is to evolve and spread your disease to wipe out humanity. Even without a background in pathology or microbiology, I can assert with confidence that the game isn’t an exceptionally precise simulation of a global pandemic. However, as I played this game, I kept coming
I started creating a serious game during maternity leave that is likely going to remain unfinished now that I’m back to work full-time. However, I did want to at least capture some of my thoughts about the project here. Essentially, I was just looking for a fun project to help maintain my sense of sanity