What interests me most about learning is its potential to inspire change: ideally a measurable change in behavior, but barring that, at least a shift in attitude or understanding. Very often, we decide we want something to change, we decide to create a course, lesson, document, or some other package of information that learners will
As part of a project-in-progress, I’ve been gathering examples of various types of serious games. As a start, here is an informal list of games whose purpose seems less about uncovering a winning strategy and more about embodying a particular emotional experience. All of the games listed below are available online to play for free.
I just killed humanity. Oops. In Pandemic 2, your goal is to evolve and spread your disease to wipe out humanity. Even without a background in pathology or microbiology, I can assert with confidence that the game isn’t an exceptionally precise simulation of a global pandemic. However, as I played this game, I kept coming
My son, Theo, was born two weeks ago, so I won’t be at the Learning Solutions Conference this week. However, a course I developed with FHI 360 is going to be demoed there on Thursday evening as part of the third eLearning Global Giveback. This course is designed to give health care workers hands-on practice
I’m committed to online learning that is focused on activity, typically of the real-world, application-focused variety. However, imagining how to translate real-world situations into meaningful learning interfaces for a computer screen can sometimes be daunting. Even in the 21st century, significant portions of our lives still don’t revolve around pointing and clicking. One strategy I use